Hello,
I have been working for the last year on my blogs and as well on my renders and the lighting of them. I have been doing many renders of many different styles and as well working with many different filters and other plugins for photoshop. Some of the artwork I have used filters on others I do the renders and composite them and then postwork paint on them as well in many layers. I have been studying the lighting that can be done with 3d renders and the options are endless as well they are much further reaching then real life. As well I have been exploring digital sculpting with zbrush and and other programs as well. You can see a few simple sculpts I have done in zbrush like the flowers and the character heads that I have created. Some of these I will work on more in a few months when I get a more powerful computer/workstation I have run into the fact that my computer at this time just does not have enough processing power needed to work with such powerful tools. Though I have realized that I am not a bad sculptor and there is some promise in this. I also have started exploring texturing as well over the last year and have s=done some of it for the game second life. I had a second life store though I just did not have enough time and closed it. Though running the store in second life I did learn a large amount of knowledge about texturing as well as modeling too. Though using the actual 3d sculpting programs and rendering engines is where you get to see texturing come to life the best. via both use of textures and shaders etc ....










